MacKenzie Strobeck

A game designer with experience in designing and implementing game mechanics, systems, and user interfaces for both mobile and desktop platforms. Proficient in using Unity, C#, and other game development tools. Skilled in working collaboratively with cross-functional teams, including artists, designers, and QA testers, to ensure the timely delivery of high-quality games. Passionate about gaming and constantly seeking to improve skills and knowledge in the field.
Work Experience
3D Model Intern
Rochester Institute of Technology
May 2022 - December 2022
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Create detailed 3D architecture, for use in games, simulations, or visualizations.
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Assist in the creation of storyboards or concept art to visualize 3D modeling requirements.
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Create detailed 3D architecture for use in games, simulations, or visualizations.
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Ensure models adhere to technical specifications and guidelines, such as vertex weighting, UV mapping, and material setup.
Education
B.S. Game Design and Development
Rochester Institute of Technology
August 2020 - May 2023
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Magna Cum Laude
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Phi Theta Kappa Honors Society
A.S. Game Programming and Design
Finger Lakes Community College
August 2018 - August 2020
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​Phi Theta Kappa Honors Society