MacKenzie Strobeck
Rabid Rize
Adventure, Shooter - Unity 3D

Rapid Rize is an apocalyptic type game focused on the survival of the player as they navigate a city falling apart. In this game you would run into raiders, fight zombies, and collect the necessary supplies to survive into the next night. As each night progresses, the difficultly amps up slowly and creates more challenges for the player. Everything is randomized and becomes a game of chance.
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The game was created by myself, and four group members as a Capstone project right before the initial start of COVID-19. Unfortunately this pandemic hindered our progress and led to a game of five game developers to a team of two. Jonathan and I remained active with the project development but our remaining three team members drifted apart from the project and resulted in the two of us picking up extra work to get it in a playable state.
I played the main role of the 3D modeler, but focused on other areas where needed.

Role - UI and 3D Modeling
Throughout my time working on this project in the pandemic, my primary role was focused on 3D modeling of environmental objects that would be seen in a city falling apart. Some of these would include buildings, tools, weapons, and objects for survival. I created a total of 135 objects for this Capstone project but only 80% of them were textured due to having to take over on the coding side of the project.
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For the UI portion of my task, I focused on creating an interaction grid where if a zombie came within a certain radius the player would have the ability to interact with it. The image at the start of this page shows a map and folders which are UI elements created to help with the user's interactions between the menu, starting page, and gameplay. Other UI elements are seen as the buttons the player can use to interact in the game to navigate sound and their weapons or medicine on them.
Models

Syringe Full of Medicine

Roadblock

Water Bottle

Collection Box